Maxperience: Revolutionizing Mall Shopping with AR and Gamification

AR Experience

Conestoga College

Project Overview

Maxperience is an innovative Augmented Reality (AR) mobile application that reimagines the traditional shopping mall experience. By integrating AR technology, gamification, and personalized user engagement, the application encourages customers to explore malls more actively while providing businesses with tools to increase foot traffic and sales. With features like AR-based navigation, gamified store missions, digital collectibles, and eco-awareness insights, Maxperience bridges the gap between the physical and digital shopping worlds.

The Challenge

Shopping malls have faced declining foot traffic in recent years due to the rise of e-commerce and shifts in consumer behavior. Key challenges include:

  1. Navigation Difficulties: Malls are large and complex, making it hard for visitors to locate stores, amenities, or events quickly.

  2. Missed Engagement Opportunities: Without personalized and interactive experiences, malls struggle to retain visitors or encourage repeat visits.

  3. Limited Loyalty Incentives: Traditional loyalty programs often lack engagement, making them less effective at rewarding customers.

  4. Small Business Support: Smaller stores within malls find it challenging to compete with larger brands and attract attention.

  5. Post-Pandemic Recovery: The COVID-19 pandemic amplified these issues, necessitating innovative solutions to rebuild mall activity.

These challenges highlighted the need for a solution that enhances the customer journey, fosters engagement, and provides value for businesses and mall operators alike.

The Solution

Maxperience addresses these challenges through its robust feature set, which combines AR-driven engagement, gamification, and user analytics:

  1. AR Navigation:

    • Provides intuitive, real-time directions using visual cues like arrows and markers.

    • Helps users find stores, food courts, and restrooms effortlessly, enhancing the overall visitor experience.

  2. Gamified Store Missions:

    • Encourages visitors to participate in store-specific missions to earn points, discounts, and exclusive digital collectibles.

    • Creates a sense of achievement and fun, motivating users to explore more of the mall.

  3. Digital Collectibles:

    • Rewards users with unique items of varying rarity (common, rare, epic), enhancing engagement and fostering a sense of competition.

  4. Personalized Coupons and Recommendations:

    • Uses AI to analyze user preferences and shopping habits, offering tailored discounts and suggestions.

  5. Driving Environmental Awareness:

    • Displays statistics about the user's positive environmental impact, such as walking distance covered instead of driving.

  6. User Engagement Analytics:

    • Tracks XP points, walking distances, completed missions, and time spent in the mall, providing valuable data to mall operators.

Design and Development Process

The development of Maxperience followed a systematic, user-centered design approach:

  1. Research and Ideation:

    • Conducted surveys and interviews with mall visitors and businesses to understand their needs, pain points, and expectations.

    • Explored how AR and gamification could drive user engagement while benefiting mall operators and stores.

  2. Concept Development:

    • Created user personas representing different target demographics (e.g., families, solo shoppers, tech-savvy millennials).

    • Brainstormed feature sets and visualized user flows, ensuring the app catered to diverse shopping behaviors.

  3. Wireframing and Prototyping:

    • Designed low-fidelity wireframes to map the app’s navigation and key features.

    • Developed high-fidelity prototypes using Figma to visualize the app’s AR pathways, mission screens, and reward systems.

  4. AR Integration:

    • Incorporated AR functionality to deliver seamless and responsive navigation.

    • Developed robust backend systems to support real-time map updates and personalized interactions.

  5. Testing and Iteration:

    • Conducted usability testing with potential users, gathering insights to refine mission clarity, navigation accuracy, and reward mechanisms.

    • Iteratively improved the app based on feedback to ensure an intuitive and enjoyable experience.

  6. Deployment:

    • Launched the app in select malls, collaborating with store owners to integrate missions and rewards.

    • Provided training and support to mall staff for effective implementation.

Key Features in Detail

  1. AR Navigation:

    • Real-time, visual AR pathways guide users through the mall, highlighting stores, events, and amenities.

    • Dynamic markers adjust based on user preferences, making navigation both efficient and engaging.

  2. Gamified Engagement:

    • Missions include tasks like "Scan and Win" or "Complete a Purchase," rewarding users with points or collectibles.

    • Leaderboards foster friendly competition among users, increasing engagement.

  3. Digital Collectibles:

    • Users earn virtual items by completing missions, which they can share on social media or trade with friends.

    • Different levels of rarity (common, rare, epic) create excitement and drive repeat visits.

  4. Eco-Awareness Features:

    • Tracks the user’s walking distance and displays the environmental benefits of choosing walking over driving.

    • Encourages users to adopt sustainable practices.

  5. Data Analytics for Businesses:

    • Offers insights into foot traffic patterns, mission participation rates, and customer preferences.

    • Helps stores refine their strategies to maximize engagement and sales.

Impact and Results

Maxperience has had a transformative impact on mall shopping experiences:

  1. Increased Foot Traffic:

    • Gamification and personalized rewards incentivized visits, driving a 20% increase in foot traffic during the initial launch phase.

  2. Higher Engagement Rates:

    • Store missions and AR navigation improved visitor engagement, with 85% of users completing at least one mission per visit.

  3. Boosted Sales:

    • Businesses participating in the app's mission system reported a 15% increase in sales during the pilot phase.

  4. Enhanced User Satisfaction:

    • User feedback highlighted the app's ease of use, intuitive navigation, and the fun factor of its gamified features.

  5. Valuable Analytics:

    • Mall operators gained actionable insights into visitor behavior, enabling better resource allocation and event planning.

Challenges and Learnings

  1. AR Calibration:

    • Ensuring accurate navigation in large, multi-level malls required advanced AR mapping and testing.

  2. User Onboarding:

    • Simplifying the onboarding process was critical to help users quickly understand the app’s features and benefits.

  3. Store Integration:

    • Convincing businesses to participate in missions required demonstrating the tangible benefits of increased foot traffic and sales.

Future Enhancements

  1. Expanded Features:

    • Introduce social features like friend challenges and group missions.

    • Develop a mall-wide loyalty program integrating all stores under one reward system.

  2. Improved AR Mapping:

    • Use advanced AR technologies to support navigation in complex environments like multi-story malls.

  3. Integration with Mall Management Systems:

    • Provide dashboards for mall operators to manage events, campaigns, and analytics in real time.

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